Hello, I'm Ricky Vuckovic
I'm a one-person studio and videogame developer in Canberra, Australia.I starting coding when I was 4 years old on my brother’s Commodore 64, a time when entire videogames were made by solo “renaissance developers” or a very small team of multiskilled people.
Since those days on the C64, I have had near-daily practice in all aspects of game development for 41 years, with 26 years of that professionally in multidisciplinary game development, software development, educational technology, and creative tech.
I have worked for small business, Federal Government, three universities, and run my own creative studio.
I have developed award-winning projects, created a couple of world-firsts, and am trusted by global brands and cultural institutions.
Highlights
Game Development

Pogg
A mobile game that helps kids to learn words and actions. Warmly loved by kids and parents, and highly recommended by speech therapists around the world.
Over 25,000 sales so far.

TowerClimb
Solo-developed in 48 hours for the CanDev Canberra Games Game Jam 2024.
A platformer game where you climb to the top of Telstra Tower to rescue your lost artwork.
Cultural Collaborations

Guide Star
Canberra Museum and Gallery
A retro arcade game designed for the Outer Space: Stromlo to the Stars exhibition celebrating 100 years of Mount Stromlo Observatory.
Based on real science and technology at the Observatory, shoot away space junk before it hits the Earth.
This free exhibition runs till November 2025 at Canberra Museum and Gallery

ANU Classics Museum 3D Scanning
ANU College of Arts and Social Sciences
Photorealistic 3D scanning, web gallery, and touchscreen exhibition of ancient artifacts over 2,000 years old.
Details as fine as ancient graffiti and the fingerprints of the original artists can be seen up close.
View these online on Sketchfab
Innovation

Roborah
A podcast completely scripted and spoken by my solo-developed artificial intelligence system in 2017.
5 years before ChatGPT,
6 years before Notebook LM.
All handmade and ethically coded:
no data scraped or stolen for training.

VR Fire Fighter Training
I solo-developed the world’s first professional virtual reality fire fighter training software for Presence Fire Training (client in the USA) in 2016.
It used the HTC Vive VR headset and hand trackers, and simulated realistic fire spread through a house for first responder training in the industry standard “PASS method” for safely and effectively extinguishing fires.
Postcard
A photorealistic playable tech demo showcasing 3D scanned real-world environments.
Can You Help Me?
A speech-controlled comedy puzzle game. Help a lost delivery man to escape a series of deadly puzzle rooms by talking him through the steps he needs to do to get through.
Portar
An upcoming travel and cultural exploration game that uses real-world locations, people, and things to do and collect.
Past clients

Canberra Museum and Gallery

Unilever

ANU College of Asia and the Pacific

Snowy Hydro SouthCare

ANU Classics Museum

eMHPrac
My code has powered games, multimedia, and software for

Wildbear Entertainment

Australian National Maritime Museum

Monarch Building Solutions

Austrade

NORFORCE (Australian Defence Force)

Northrop Grumman
Ricky is also known as

Fat Agnus
Electronic music artist raised on 80s and 90s videogame music of the Commodore 64 and Amiga computers.

Poppin Code
Recipient of ACT Innovation Connect grant 2016 for $24,000 to establish the Poppin Code online school for coding and creative technology.