Online course design – ideal length of a video

Online course design – ideal length of a video

A common question I get from clients interested in creating online course videos is, “How long should each video be?” This is a question with various answers depending on the research you follow: edX once looked at the engagement statistics of over 5...
Hands on with 3D scanning and ancient artefacts

Hands on with 3D scanning and ancient artefacts

I had a special opportunity recently at the ANU Classics Museum, where I got to 3D scan some of its ancient Greek and Roman artefacts. The items I worked with ranged between 1,800 to 2,500 years old, and are on permanent display in special cabinets in the Museum. Some...
Entering the world of Arduino

Entering the world of Arduino

Finally picked up an Arduino starter kit, after wanting one for so long. I’m hoping to get a smooth workflow between apps programmed in Unity, talking to real physical hardware through the Arduino. Wish me luck! Or… if you’ve done this before, please...
App Analytics beta – first impressions

App Analytics beta – first impressions

I had the good fortune of being an beta tester for Apple’s upcoming App Analytics service inside iTunes Connect. This video outlines my first impressions:   My first impression is that App Analytics is a much needed addition to iTunes Connect, and something...
Mind-controlled gaming

Mind-controlled gaming

Pogg is doing well in helping kids with speech and language delays of various kinds including autism. It’s an app that has motivated kids to evoke their first ever spoken words and make their parents cry (in a good way!). It’s really heart warming and...

Desktop version of Pogg in development

Things have been pretty quiet with Pogg development for quite a while, but I finally did a much needed update to get it fully stable on iPads, and I’ve had some really heartwarming feedback about Pogg’s use in speech therapy for kids with language delays....